Digital storytelling at Game City

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Picture: Game City promotion.

October has been a pretty stressful and bizarre month so far that has involved a bwain eating contest, interviewing Will Self (a man whose brain is so large it could feed a starving nation), collecting Jon McGregor’s old desk for the Nottingham Writers’ Studio (and resisting the temptation to sell it on eBay), LeftLion going monthly, sourcing patrons for Nottingham’s City of Literature bid, dealing with various tantrums in the world of digital comics and attempting to read the Booker shortlist before a friend at book club (pleasure).

But now my attention is fully focussed on Game City, or rather it will be after this blog. Game City is just gorgeous fun. Over the years it’s seen a SEGA Recital on solo piano in 13th Century Church, turned Market Square into a desert, and proved that gaming isn’t just about consoles by creating a playable meal. It’s nine years old this month and I’m well chuffed to be involved.

On Wednesday I’ll be giving a blather on ‘digital storytelling and Dawn of the Unread’ and discussing how multiple narrative threads enable a more complex understanding of literature as well as providing various routes into a text. Technically, Dawn of the Unread is not a computer game but multiple narratives are a theme of gaming culture and so this gets me a free pass. Dawn of the Unread does have a gaming element to it in that readers have to perform certain tasks in order to progress through the comic, but there aren’t any end of level bosses – unless you include illiteracy as our equivalent of Bowser.

I could harp on about why Game City is so brilliant for ages, but here’s two reasons. Firstly, anyone can give a talk. They have an open submissions system online where you pitch ideas. This makes it incredibly inclusive to the local environment. Secondly, it uses a simple scheduling tool called Sched which enables users to easily plan out their week, add events to calendars, and download to your phone. Sched also enables you to view all of the profiles of people attending your event so you have a good idea of numbers (23 signed up so far) as well as an awareness of who your audience are so that the talk can be adapted accordingly.

The Nottingham Festival of Words has just finished and I’m slowly starting to relax again. Although the literature audience is very different to the gaming audience, I think there is so much that we (the organisers) can learn from Game City, particularly the fun and simplicity that seem to define their approach and project management.

I’ll be dragging Paul Fillingham along with me, so if you have specific technical questions you’d like to ask about producing work across platforms, don’t be scared to put your hand up. Wed  29 Oct, 2-2.30pm. Game City website